Kontakt 5.5 or later
Welcome to CASE – the most complete collection of solo orchestral effects ever created. The CASE Brass contains 2 solo trumpets, 2 solo horns, 2 solo trombones (tenor and bass). Each instrument was recorded by two musicians, so you have the option to play both musicians together or separately using the Soloist Spot mics. CASE has 6 microphone positions, divided into two main groups: Hall (Close, Far, Wide and Mixed) and Soloist 1 (Spot 1) and Soloist 2 (Spot 2).
The CASE (Custom Aleatoric Solo Effects) series was created by Troels Vollmann, an Academy Award-winning composer, TEC and GANG CASE comes in three specialized libraries for strings, brass and woodwind instruments based on the same concept.
The CASE Brass Edition contains an unrivaled articulation list and comes in high definition waveform (.wav / 24 bit / 96 kHz). We wanted to create something final and unbeatable. The Brass Edition alone contains over 6,800 FX samples and it’s nearly impossible to find an effect not covered.
Incredible depth of articulation is supported by our new two-level effects system. The first is our front-panel FX system, which gives you control over gate, filters, pitch, delay, compression, and our new texture convolution delay. The new texture convolution allows you to take dozens of new convolutions and use them as delay components. We’ve also included our new Chaos FX engine, which gives you control over things like EQ, phasing, distortion, stereo delay, and extra convolution reverb.
Most importantly, CASE is the most complete collection of orchestral effects ever created. Let’s take something simple – a “brass riser”. It doesn’t matter anymore if you want a crescent copper sound. The question is if you want it in regular legato glissando, or perhaps with tremolo moving towards it – maybe you need more thrill-based glissando, or maybe you just need a terrifying variation of grinding brass.
CASE has it all, and this is a comprehensive collection of Solo Orchestral FX.
An endless choice of
CASE contains over 5,778 FX samples that can be combined in an endless number of ways. Is it possible to control individual players or randomize over 1500 parameters with one click. Whether it’s mixing effects together with our new texture convolution delay, or using the stack function to mix as many effects as you want. The premise is the same. You have an endless number of options and intuitive controls to do it your way.
Superior Microphones and Mixing
CASE contains 6 different microphones, which are divided into 4 hall microphones (near, middle, room, mixed) and 2 soloist microphones (Spot 1, Spot 2). The flexibility of the microphone position allows you to achieve the perfect sound of your choice. All CAGE sections contain 2 players who can be played together (via the audience mics) or individually (via soloists / spot mics). In addition, CASE also has a variety of convolution presets so you can add otherworldly flavors to your sound.
Latency convolution texture
Textural Convolution Delay – this is a new way to use convolution to create texture delays. The idea is to use unconventional convolution pulses to amplify the existing sound. This way, when the tool is delayed, you will not only get the normal delay for the tool, but you will also get the delay and the convolution texture. This concept is called texture convolutions.
Instant access and stack function
CASE Solo Brass contains 26 main presets that contain over 96 articulations. Everything is neatly built into our customizable browser that supports multiple articulations at the same time. This means you have immediate access to a large and varied pool of effects. We’ve also added our unique Stack feature that lets you layer as many articulations as you want for larger effects. This is a powerful feature for anyone looking to create unique effects by mixing things together.
CASE Chaos Engine The
CASE Chaos Engine is perhaps the most extreme feature in CASE. We wanted to take the concept of aleatoric (random / random) music and bring it into our code and UI. The CASE Chaos Engine allows you to randomize over 1,500 sample parameters with one click, as well as randomize our new 8Dio FX (3.0) system. This way, both the sample content and the assigned FX will be randomized into one great cocktail. The great thing about the CASE Chaos Engine is that you can control exactly how much chaos you want – from a small cosmetic change to the birth of a whole new universe of sounds – all with one click.
CASE’s hyper-flexible user interface
contains two parallel FX systems. The first is our new Front-Faced FX, which lets you control the most fundamental effects from the front panel (like Dynamics, Filters, Pitch, Delay, Crusher and our new Textural Delay). You can also dive deeper with our new Chaos FX system, which includes step filtering, EQ, bit crushing, distortion, double stereo delay, and an optional convolution system on top of our custom texture convolution delays.
– 6 Microphones Mix, Room, Mid, Close, Spot 1, Spot 2.
– 6.817 Samples. 9.24GB HDD (compressed to 4.37GB)
– 2 Solo Trumpets, 2 Solo Trombones, 2 Solo French Horns
– 96 Articulations
– Horn 1, Horn 2, Trumpet 1, Trumpet 2
– Trombone 1, Trombone 2 (1 Tenor, 1 Bass)
– +80.000 Lines of Custom Code
– Full Retail version of Kontakt 5.5 or later required