Groove3 – Arturia Pigments Explained (01.2022 Update)

Arturia’s very first original virtual synth Pigments is here! Synth wiz Tyler Coffin takes you on a journey into this cutting edge virtual synth, covering all of its features and functions, as well as how to design Bass, Lead, and Pad sounds from scratch.
Tyler begins by welcoming you and then jumps right in with what this new synth is all about, plus an in-depth overview if the Pigments interface. Next, Tyler explains the 2 biggest parts of this synth, the Analog Engine, which is a 3-oscillator analog emulation, and then its digital counterpart, the Wavetable Engine, which allows for amazing sounds from a very open ended form of synthesis.
Throughout the rest of the video tutorials, Tyler covers topics such as the Filters, Modulations and Routing, Sources and Groups, the powerful built in Sequencer, the great sounding Multi-FX, and how to understand Pigment’s Preset Management system, and effectively use the Browser to save and load the stock presets as well as your own!
Wrapping it up, Tyler gives you videos on sound design with Pigments, showing you how to create Bass, Lead and Pad sounds all from scratch, enabling you to wrap your mind around the seemingly endless options for creating sound with Pigments.
See the individual tutorial descriptions for more info. If you’re new to Arturia’s first original synth Pigments, or just want to research it further, then this series is a must see… Watch “Arturia Pigments Explained®” today!

Content
Chapter 1: Arturia Pigments Explained
1. Introduction & Overview (2:45)
2. The User Interface & Basic Operation (4:45)
3. The Analog Engine (9:13)
4. The Wavetable Engine (15:19)
5. The Filters (10:53)
6. Modulations & Routing (7:27)
7. Modulation Sources & Source Groups Pt. 1 (11:09)
8. Modulation Sources & Source Groups Pt. 2 (6:49)
9. The Sequencer Tab (11:05)
10. The Effects Tab (14:46)
11. Preset Management & the Browser (8:15)
12. Sound Design Example: Bass (11:21)
13. Sound Design Example: Lead (10:47)
14. Sound Design Example: Pad (10:32)
15. Conclusion (5:05)
Chapter 2: 1.2 Update
16. Pigments 1.2 Update Features & Additions (7:45)
17. Utilization Examples (10:10)
Chapter 3: Version 2
18. The Sample Engine: Sample Section (8:56)
19. The Sample Engine: Granular Synthesis & Shaper Modes (10:04)
20. Effects, Sequencer, & General Updates (6:32)
21. Utilization Example (10:59)
Chapter 4: Version 3
22. Version 3.0 Introduction (2:41)
23. The Harmonic Engine (13:10)
24. The Utility Engine (5:20)
25. Filters & Effects Routing (3:55)
26. The New Effects (8:19)
27. Utilization Example (8:48)
Chapter 5: Version 3.5
28. Engine Modulation (4:30)
29. Filter & Effect Updates (5:07)
30. Sample Browser & Organization (4:02)
31. Utilization Examples (12:30)
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