Riot Audio – Digital Analog Clouds

Digital Analog Clouds is a set of transformable pads created using a hybrid analog-digital channel, featuring modular effects and a mix of organic and synthetic sources. Created in collaboration with composer and sound designer Simon Vallecorsa, aka Aeph.

Our acclaimed CLOUDS engine generates organic movement between different sample sources and groups. It contains two layers, A and B, each of which in turn contains a base sublayer and a target sublayer, i.e. four layers in total.

MORPHING

This section controls the morphing parameters of the engine. The engine is configured to modulate from the base sublayers of layer A and layer B to their target sublayers over time.

Amount

This controls how much the base layers morph into the target layers. This can be controlled for A and B separately.

Speed

Controls the speed of the morphing from the base layers to the target layers. Low settings equal speeds of ~300ms, while higher settings result in a morphing speed of around 9 seconds.

OCTAVES

Each layer (A, B) contains three octaves, each within their own Kontakt group and with subtle individual differences, such as different recording takes, pitch shift variations etc. This section allows for volume control of each of the octave groups. Choose one group only for a simple, thin sound, or dial them all in for a full, organ-like multi-octave spread.

X-FADE

This fader allows you to transition between the main layers A and B. We recommend automating this or controlling it via MIDI CC (modwheel etc) as this gives you maximum expressivity during playing.

FX

The effects section contains controls for Distortion, BP (Bandpass) Filter, Delay and Reverb.

Distortion toggle button

Turns Tape distortion/saturation on and off.

Distortion

Regulates the amount of saturation/distortion. At the higher end of the control you will hear tape compression kicking in – this stops the levels going all out of proportion.

BP Filter Freq(uency)

Controls the centre of the Bandpass filter. We’ve opted for a fairly wide BP filter with smooth curves for a natural, warm sound. Nevertheless, you can use it to sweep through the frequency spectrum up to a very narrow high band.

Delay

Controls the amount of delay return.

Time

Controls the time of the delay intervals. The delay is tempo-synced, with 8ths/quavers as the base unit. The possible range is from 1/8th to 12/8ths.

Reverb

Controls the amount of reverb return. The reverb is a modelled Lexicon 480 digital reverb unit with a long hall setting (9.0s).

Length

Controls the size of the reverb – both early reflections (ER) and late reflections (LR) are adjusted with this control.

PRODUCTION

The source sounds for DIGITAL ANALOG CLOUDS were produced using a state of the art hybrid digital/analog signal chain, including outboard gear such as

  • Make Noise Shared System Plus
  • Telharmonic
  • MI Plaits & Warps
  • Intellijel Rainmaker
  • Arp Odyssey

Instruments 

  • Airy Factory
  • Atonal Evolution
  • Diamond Flux
  • Glass Tower
  • Harmonious Overtones
  • Jitter Bleeps
  • Nostalgic Mist
  • Organ Failure
  • Refrigerator
  • Tranced Sentence

FEATURES

  • 12 layers of sound in each instrument: A/B layers with two sublayers each and a 3 octave spread
  • 6 presets per instrument = 60 sound presets in total
  • Lexicon Reverb Modelling
  • Based on Riot Audio’s proprietary CLOUDS engine using Kontakts AET Filter morphing capabilities
  • Total size of sampled content: 2.64 GB
  • Download Riot Audio – Digital Analog Clouds (Kontakt)
  • Original Publisher: Riot Audio
  • Category: Kontakt Library, Sound Libraries
  • Require: Kontakt (5.8.1+)
  • License type: Full
  • Download Size: 2.45 GB
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